Field | Value |
Additive Texture Blending | Supported |
AGP Texturing | Not Supported |
Anisotropic Filtering | Not Supported |
Bilinear Filtering | Supported |
Cubic Environment Mapping | Not Supported |
Cubic Filtering | Not Supported |
Decal-Alpha Texture Blending | Supported |
Decal Texture Blending | Supported |
DirectX Texture Compression | Not Supported |
DirectX Volumetric Texture Compression | Not Supported |
Dithering | Supported |
Dot3 Texture Blending | Not Supported |
Dynamic Textures | Not Supported |
Edge Antialiasing | Not Supported |
Environmental Bump Mapping | Not Supported |
Environmental Bump Mapping + Luminance | Not Supported |
Factor Alpha Blending | Supported |
Geometric Hidden-Surface Removal | Not Supported |
Guard Band | Not Supported |
Hardware Scene Rasterization | Not Supported |
Hardware Transform & Lighting | Not Supported |
Legacy Depth Bias | Supported |
Mipmap LOD Bias Adjustments | Not Supported |
Mipmapped Cube Textures | Supported |
Mipmapped Volume Textures | Not Supported |
Modulate-Alpha Texture Blending | Supported |
Modulate Texture Blending | Supported |
Non-Square Textures | Supported |
N-Patches | Not Supported |
Perspective Texture Correction | Supported |
Point Sampling | Supported |
Projective Textures | Not Supported |
Quintic Bezier Curves & B-Splines | Not Supported |
Range-Based Fog | Not Supported |
Rectangular & Triangular Patches | Not Supported |
Rendering In Windowed Mode | Not Supported |
Scissor Test | Supported |
Slope-Scale Based Depth Bias | Not Supported |
Specular Flat Shading | Supported |
Specular Gouraud Shading | Supported |
Specular Phong Shading | Not Supported |
Spherical Mapping | Not Supported |
Stencil Buffers | Supported |
Sub-Pixel Accuracy | Supported |
Table Fog | Supported |
Texture Alpha Blending | Supported |
Texture Clamping | Supported |
Texture Mirroring | Supported |
Texture Transparency | Supported |
Texture Wrapping | Supported |
Triangle Culling | Not Supported |
Trilinear Filtering | Supported |
Two-Sided Stencil Test | Not Supported |
Vertex Alpha Blending | Supported |
Vertex Fog | Supported |
Vertex Tweening | Not Supported |
Volume Textures | Not Supported |
W-Based Fog | Supported |
W-Buffering | Supported |
Z-Based Fog | Not Supported |
Z-Bias | Supported |
Z-Test | Not Supported |